COURSE OBJECTIVES
➢ To impart knowledge on various types of Registers and Microinstructions.
➢ To discuss about the Data path design and Processor design in detail.
➢ To understand the types of memory organizations.
➢ To discuss about the registers, interface and communication in I/O devices.
➢ To analyze about the characteristics, structure, communication and synchronization of multiprocessors
- Teacher: SATHIYARAJ A
- Teacher: Viji Amutha Mary A
- Teacher: Geetha C
- Teacher: LAVANYA G
- Teacher: Gowri M
- Teacher: Asha R
- Teacher: LAKSHMI PRIYA S
- Teacher: Urmela S
- Teacher: NANCY KIRUPANITHI D
- Teacher: Poornima D
- Teacher: SUDHA D
- Teacher: Karunya K
- Teacher: Madhavi M
- Teacher: EBENEZAR JEBARANI M R
- Teacher: USHA N S
- Teacher: Dr.Vijay Ramalingam
- Teacher: Priyadharshini S
COURSE OBJECTIVES
➢ To have an overview of different types of operating systems.➢ To learn and implement the concept of process management.
➢ To observe the concept of storage management.
➢ To understand the concept of I/O and file systems.
➢ To learn the basics of Linux Programming.
- Teacher: Mary Posonia A
- Teacher: Ruby Angel
- Teacher: Ankayarkanni B
- Teacher: Saravanan D
- Teacher: Ashok Kumar K
- Teacher: Mary Gladence L
- Teacher: Dr.Sridevi N
- Teacher: Maya Gopal P S
- Teacher: Ramya R
- Teacher: Subhashini R
- Teacher: POTHUMANI S
- Teacher: Prince Mary S
SCSA1503 - COMPUTER GRAPHICS AND MULTIMEDIA APPLICATIONS
COURSE OBJECTIVES
- To introduce two and three dimensional graphical structure.
- To design 2D and 3D methods and Models.
- To explore the visible surface detection with illumination and color models.
- To understand the concepts involved in multimedia and basis tools.
- To gain knowledge on Multimedia compression and animations.
COURSE OUTCOMES
CO1 : Identify the various line and circle drawing algorithm.
CO2 : Study the various transformations in 2D and 3D objects.
CO3 : Understand the concepts of curves and surface.
CO4 : Apply transformation and clipping algorithm in 2D and 3D objects.
CO5 : Design Illumination and color models.
CO6 : Implement 2D and 3D Transformation concepts in Real world Applications
SYLLABUS
UNIT 1 BASICS OF COMPUTER GRAPHICS 9 Hrs.
Output primitives- Survey of Computer Graphics- Overview of Graphics System- Line drawing Algorithm (DDA Line Drawing Algorithm, Bresenhams Line Drawing Algorithm)-Circle drawing Algorithm- Curve Drawing Algorithm- Attributes of output Primitives- Antialiasing.
UNIT 2 2D TRANSFORMATIONS AND VIEWING 8 Hrs.
2D Transformation and other transformation – 2D and 3D Viewing- Line Clipping(Cohen Sutherland)– Polygon Clipping (Sutherland Hodgeman) – Logical Classification Input Function.
UNIT 3 3D CONCEPTS AND CURVES 10 Hrs.
3D Object: Representation Method- B-Rep- Sweep Representation- 3D Transformation – curve generation – Splines – Beziers – Blending of curves other interpolation techniques- Display Durves and Surface – Shape Description Requirements – Parametric function – 3D Concept Introduction – Fractals and Self Similarity – Successive refinement of Curves – Koch Curves and Paeno Curves
UNIT 4 METHODS AND MODELS 8 Hrs.
Visual Surface detection methods – Illumination models – Halftone Patterns – Dithering Techniques – Polygon Rendering Methods – Ray Tracing Methods – Color methods – Color Applications.
UNIT 5 MULTIMEDIA BASICS AND TOOLS 10 Hrs.
Multimedia Basics and Tools – Introduction to Multimedia – Compression and Decompression – Data and File Format Standards – Digital voice and audio video image animation- Introduction to photoshop- workshop tools- Navigating window – Importing and Exporting Images – Operations on Images – resize, Crop, rotate. Introduction to Flash – Elements of Flash Documents – Flash Environment- Drawing Tools – Flash Animation Importing and Exporting – Adding Sounds – Publishing Flash Movies.
Max. 45 Hours
TEXT / REFERENCE BOOKS
1. Donald Hearn and M. Pauline Baker, Computer Graphics C Version, 2 nd Edition, Prentice Hall, 2006.
2. Fabio Ganovelli, Massimiliano Corsini, Sumanta Pattanaik, Marco Di Benedetto “Introduction to Computer Graphics: A Practical Learning Approach” Taylor and Frainces Group. 2015.
3. Tay Vaughan ,”Multimedia”, 5th Edition, Tata McGraw Hill, 2001.
4. Ze-Nian Li, Mark S. Drew ,”Fundamentals of Multimedia”, Prentice Hall of India, 2004.
5. D.P. Mukherjee , “Fundamentals Of Computer Graphics And Multimedia ” Prentice Hall of India Private Limited, 2006.
6. D. McClelland, L.U.Fuller, ”Photoshop CS2 Bible”, Wiley Publishing, 2005
- Teacher: Devi D
- Teacher: Ramya Franklin G
- Teacher: Dr. S. Jancy
- Teacher: SundaraVelarani K
- Teacher: G Kalaiarasi
- Teacher: Suji Helen L
- Teacher: DEVIPRIYA M
- Teacher: SANTHIYA P
- Teacher: Yogitha R
- Teacher: AMSHAVALLI R S
- Teacher: NANCY NOELLA R S
- Teacher: sageengrana s
- Teacher: NITHYA SEKAR
- Teacher: Anandhi T
COURSE OBJECTIVES
- Software process models and compare their applicability.
- Identify the key activities in managing a software project.
- Concepts of requirements engineering and Analysis Modelling.
- Apply systematic procedure for software design and deployment.
- Compare and contrast the various testing and maintenance.
- Teacher: Pravin A
- Teacher: Ronald Tony A
- Teacher: Yovan Felix A
- Teacher: hemalatha c
- Teacher: Deepa D
- Teacher: RAMALAKSHMI D
- Teacher: Albert Mayan J
- Teacher: Dr T Prem Jacob
- Teacher: SANKARI M
- Teacher: Kamalesh Murari Devakannan
- Teacher: Ajitha P
- Teacher: Aroul Canessane R
- Teacher: Shalini R
- Teacher: Vignesh R
COURSE OBJECTIVES
➢ To understand how to implement socket programming.
➢ To be familiar with simulation tools.
➢ To understand how to create applications using TCP and UDP.
➢ To gain Knowledge on various networking protocols.
- Teacher: Suji Helen L
- Teacher: DR.RAJALAKSHMI R
- Teacher: Sivasangari A
- Teacher: Sylvia Grace J
- Teacher: Lakshmanan L
- Teacher: karthikeyan S
- Teacher: RAJASHREE S